Grade band
Quick walkthrough for younger students; Full strategy game for the complete simulation.
Time required
Quick walkthrough: 5–10 min. Full strategy: 20–40 min. Shorter discussion option below.
Cost & accounts
No student accounts or profiles, no ads, nothing to install. Runs on Chromebooks.
Built-in support
Clickable glossary terms, a walkthrough recap, and a turning-point debrief in Full strategy.
Start here
Before class, preview the Quick walkthrough and open the
printable worksheet.
Use one projected screen, pairs sharing a device, or individual browsers.
The four blocks total 40–45 minutes; if the walkthrough takes five minutes,
use the spare five for setup, transitions or extra discussion.
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5 min
Ask: 'What could stop a bill even if people support its goal?' Explain that the game uses a fictional state legislature. Students will track a decision and its consequences, rather than try to memorize every term.
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5–10 min
Project the guided clean-water bill or have students play individually or in pairs. Everyone follows the same tutorial bill. Pause to notice one committee decision and what changes after it. Use the glossary when a term is unfamiliar.
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20 min
Students can start Full strategy in pairs, recording one choice, an amendment and a tradeoff on the worksheet. A full run takes 20–40 minutes, so pause wherever they reach when this block ends. Alternatively, stay with the walkthrough: compare the decisions students noticed, then discuss what a different choice might change. Label predictions as predictions.
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10 min
Ask: 'What did you want your bill to do? What did you accept or give up to move it forward? Who could stop it next?' Use the end-of-run debrief if students finished; otherwise use the stage they reached. Finish with a one-sentence reflection: 'One decision that mattered was… because…'.
Only 15–20 minutes? Play the Quick walkthrough for 5–10 minutes,
then spend 10 minutes discussing one choice and completing the worksheet's
reflection. Skip the strategy block. No full run is required for either version.
Bring the decisions into the discussion
A diagram shows the route. The simulation gives the class specific
choices to examine: which sponsor to approach, which amendment to accept,
and where to spend limited time and political capital. Ask students to
point to what the game showed them before explaining why they think a
decision helped or hurt.
Use the walkthrough's recap, or the turning-point analysis after Full strategy, as another piece of
evidence to discuss. If time runs out earlier, students can record the
current stage and explain what they would try next. The worksheet works
for both finished and unfinished bills.