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The Bill to Law Game Beta
A legislative strategy game

You have one bill.
Thirty weeks.
Make it law.

Draft it. Find a sponsor. Survive committee. Whip the floor. Outlast the other chamber, the lobbyists, and the governor's pen. The Bill is a free browser game that teaches how laws are really made, by making you pass one.

Free · browser-based · ~45 min a run · ages 12+

The odds
10,000+

bills introduced in a typical two-year Congress

1 in 25

ever becomes law; most never even get a hearing

30

weeks in your legislative session. The clock is already running.

Your bill starts with worse odds than that. Beat them.

Figures: U.S. Congress enactment statistics (Congress.gov; GovTrack). They reflect recent Congresses and round to make the point; last reviewed June 2026.

Idea → Law

The path of a bill

Eight stations. Each one kills bills for a different reason. Tap a station to see why.

01 The Idea

Deep dive →

Every law starts as a problem somebody refuses to ignore: a constituent letter, a news story, an advocate with data. The first real decision is scope: a narrow bill is easier to pass but does less; a sweeping bill changes lives and collects enemies.

Most ideas never even get drafted: no champion, no urgency, no money.

Not a worksheet

A civics class disguised as a strategy game

Every mechanic in The Bill to Law Game is a real piece of how American statehouses work. You won't memorize the process. You'll have survived it.

Real procedure, no homework

Committee referrals, germaneness rulings, conference reports, veto overrides: every mechanic is the real thing, learned by playing it.

Four meters, constant tradeoffs

Political Capital, Coalition Strength, Public Awareness, Bill Integrity. Every decision moves at least one. Usually down.

A legislature full of people

100 named legislators with districts, grudges, and asks. Swing votes have backstories. The committee chair remembers what you did.

Lobbyists and poison pills

Industry will offer to 'help.' Opponents will offer amendments designed to kill. Learn to tell friendly from fatal.

A 30-week session clock

Time is the real opponent. Every hearing you wait for and every favor you trade burns weeks you don't have.

A turning-point debrief

Win or lose, the game names the one decision that mattered most, and what would have happened if you'd chosen differently.

Three decisions

Could your bill survive?

Three situations every real bill faces. No wrong answers, just consequences.

Decision 1 of 3
Decision 1

Your bill lands in a committee whose chair privately opposes it. The session calendar is filling up fast.

What's your move?

Pick your fight

Five issues. Twelve bills. Real politics.

Each issue comes in multiple ambition levels: a narrow bill that can pass, or a sweeping one that probably can't. Choosing is the first lesson.